gizensha: (Default)
2009-05-01 04:39 pm
Entry tags:

First trikeride

Yeah, so, picked up the trike yesterday, took it for a short twice round the block thing to start building my comfortableness with it. It went well, I think, more comfortable riding the first time than I expected. Was intending to post this yesterday but I got distracted by my annual intention of getting into an MU* (It's gone further than it's gone since the time in 2002 when I got halfway through writing an ap for one, but I'm not expecting it to come to anything)

Speaking of RP, I kinda screwed up on the World of Warcraft front, after the WoW site decided not to like my credit card details, and so... I'm going to be playing on the European servers afterall (since the verification codes are different for US and EU, I can't upgrade my account using my verification code) which is annoying since the guys I was going to be playing with are on a US server :/

(This post has not been spellchecked, we appologise for any mental injury caused to English majors by the inevitable ton of spelling errors within.)
gizensha: (Default)
2009-04-28 05:53 pm

(no subject)

The Trike's in the shop now, just need to drop by on Thursday afternoon to be measured for it, seat/handlebar adjustment etc.

...And... I've finally succumbed to the horrors of World of Warcraft, having dismissed it on account of really being nonplussed about the genre for ages. I'm not entirely sure how, either, but it involved conversation with some folk in #pokebattles (Comic, Chris, Deb, it's all your fault :o) and a very short brief trial.

...Unfortunately the WoW site doesn't like my credit card for some reason so I'm going via the 'actually purchase a box and do stuff via prepaid cards' route, for the time being at least, it seems.

Speaking of Pokebattles, red version is updating weekly now which indicates that the revival is going better than I expected it to, so yay or something.
gizensha: (Default)
2009-04-21 11:07 pm
Entry tags:

The trike's looking early

The reason it was meant to take a month for the trike to arrive, was that apparently their supplier was out. They managed to source one from Essex, should be here at the weekend, which is great.
gizensha: (Default)
2009-04-17 07:04 pm

Trikes, bikes, and virtual caves

Ordered a trike today, due to the supplier not having any in it's going to take about a month for them to get one in. (Yes, trike, not bike. If it were a bike I wouldn't have had to order it... And I'd have approximately no chance of ever managing to successfully ride it, never could figure out how to peddle and keep my center of gravity sufficiently central for it them to stay upright)

More interestingly: Discovered a fun little free game called Spelunky. It's a platformer with a very oldschool feel to the gameplay, so low health, exploring an underground cave system, comparatively little vertical movement on the jump, lots of ladders, etc. The controls are reasonable, and the entirely destroyable environment is pretty sweet. Far more cool, however, is the fact the levels are generated randomly, not unlike those in Roguelikes such as Nethack, and there's a decent amount of interaction between various game elements (So, anything that moves can trigger arrow traps, for example). The inventory management the game presents is, to be honest, obscenely harsh, but that doesn't detract too much from a very fun game.

Though - If you do check it out, you probably should be warned - It definitely borrows the 'dying is fun' philosophy of the Roguelike genre along with the concept of random level generation. Which, while not actually a bad philosophy, in the right game, does pretty much go against what seems to be the predominant current philosophy of games design within the games industry.