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Every now and then I start reading up on procedural content generation. In my latest read up, I noticed a paper [PDF] from 2006 about a proposed method of generating levels for platform games... The thing I find interesting about it is that it's inspired by a paper on rhythmic analysis of African music. That sort of out-of-field inspiration appeals to me for some reason.

The new series of Ashes to Ashes started on BBC1 today, if the first episode is indicative of the quality of the rest, it looks like it will be far stronger than the first.

In other news, had a shot today, went as well as can be expected; though more painful than the one I had last month.

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Stephen Miller

May 2010

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